Jimmy Robles
Asset Supervisor
Environment Artist
Resume
Cell: (818) 438-8321
Email: jimmy.elrobles@gmail.com
Website: www.jimmyrobles818.com
OBJECTIVE​
WORK EXPERIENCE​
To provide my experience, creative, and artistic abilities in a fast-paced environment with potential to learn and grow.
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3D Artist (February 2024 - Present)
MGA Entertainment Inc
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Modeling logo for upcoming live action show
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Modeling weapons for main characters
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Lead Environment Artist (February 2019 – April 2023)
DreamWorks Animation Television Studio
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Building initial assets to set quality standards for the show
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Review and note environments and set elements for overseas to model, UV, and rig
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Collaborate with supervisors and other leads to develop pipeline and processes
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Provide CG HUB team and supervisor feedback on day-to-day tasks
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Troubleshoot and provide feedback on how to address issues
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Ensure high quality asset work within the pipeline and schedule
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Worked on the following television series: Kung Fu Panda Dragon Knights, Jurassic Park: Camp Cretaceous and an unreleased project.
Asset Supervisor (August 2015 – February 2019)
Nickelodeon Animation Studios
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Supervise overseas asset creation for CG environments and props on Shimmer and Shine
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Manage, support, and supervise all aspects of asset creation which include modelling and texturing
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Collaborate with the art director, VFX supervisor, and production to ensure every asset is of high quality according to creative and technical notes and delivered on schedule
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Create set layout and animation tests for reference for overseas studio
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Participate in design and storyboard meetings and provide feedback for feasibility of assets
Lead Environment Artist (February 2014 – August 2015)
Nickelodeon Animation Studios
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Lead a team of in-house artists and overseas studios to create high quality environments on an Emmy nominated preschool show, Wallykazam
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Supervise internal asset creation for CG environments and props
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Assist in the training of in-house artists and overseas studios for aesthetics and pipeline process
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Noting assets for overseas to model or rig props and environments to meet show requirements
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Modeling, UV layout, and rigging
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Collaborate with Supervising Producer, Art Director, CG Supervising Director, VFX Artist, and CG Asset Team to create high quality CG environments
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Work with production teams to manage resources, schedules, and deadlines
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Troubleshoot when environments are not working properly
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Participate in design and storyboard meetings and provide feedback for feasibility of assets
Generalist (May 2012- February 2014)
Nickelodeon Animation Studios
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Modeling, UV layout, and rigging assets as part of a CG hub called the core team
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Work on several shows, which included CG and hybrids of 2D and CG: Legend of KORRA, Breadwinners, Tuff Puppy, and internal shorts
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Work closely with supervisors to obtain the right aesthetic for each distinctive show
Environment Artist (May 2011-May 2012)
Nickelodeon Animation Studios
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Review overseas assets and make adjustments as needed for the show Robot and Monster
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Create layouts for environments to work with studio pipeline
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Rigging environments
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UV assets and organize UV shells for texture artist
Asset Finaler (October 2008- May 2011)
Nickelodeon Animation Studios
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Finalize assets before entering the animation pipeline
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Check all assets for consistency of naming conventions, node hierarchies, file directory hierarchy, and a QC pass on all rigged items
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Export “Shaders” from texture files and integrated them into final rigged assets
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Assist the CG Supervisor and Texture Supervisor with daily tasks
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Troubleshoot assets to identify problems with files
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Render all props and environments to look for discrepancies
Animator and Final Layout Artist for Game Cinematic (May 2008-August 2008)
Technicolor Interactive Studios
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Responsible for in-game realistic animation in Maya and XSI
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Clean motion capture and final layout using MotionBuilder
Quality Assurance Game Tester (February 2008-May 2008)
Disney Interactive Studios
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Responsible for testing new titles in PS2 console
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Identify and report defects to affecting game-play
EDUCATION
Bachelor of Arts in Art, Character Animation Concentration
California State University, Northridge (May, 2006)
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TECHNICAL
SKILLS
Maya SpeedTree Blender
ZBrush Adobe Photoshop
ShotGrid Adobe After Effects
PC MAC
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REFERENCES
Ian Murray
Line Producer
Work: 818-736-3356
Cell: 310-463-4899
Ryan Munk
CG Supervisor
Work: (818) 695-2318
Cell: +1(480) 560-8085
Brent Hutchins
Line Producer
Work: +1 (818) 695-3447
Cell: +1(480) 560-8085
Kristin Risinger
Line Producer
kristin.risinger@dreamworks.com
Work: +1 (818) 695-3447
Cell: +1(818) 588-9979
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