Jimmy Robles
Asset Supervisor
Environment Artist
Resume
Cell: (818) 438-8321
Email: jimmy.elrobles@gmail.com
Website: www.jimmyrobles818.com
OBJECTIVE
WORK EXPERIENCE
To provide my experience, creative, and artistic abilities in a fast-paced environment with potential to learn and grow.
3D Artist (March 2024 - May 2024)
Palooza Entertainment
-
Modeling logo for and props for series called Armorsaurs own by MGA.
-
Modeling weapons for main characters
Lead Environment Artist (February 2019 – April 2023)
DreamWorks Animation Television Studio
-
Building initial assets to set quality standards for the show
-
Review and note environments and set elements for overseas to model, UV, and rig
-
Collaborate with supervisors and other leads to develop pipeline and processes
-
Provide CG HUB team and supervisor feedback on day-to-day tasks
-
Troubleshoot and provide feedback on how to address issues
-
Ensure high quality asset work within the pipeline and schedule
-
Worked on the following television series: Kung Fu Panda Dragon Knights, Jurassic Park: Camp Cretaceous and an unreleased project.
Asset Supervisor (August 2015 – February 2019)
Nickelodeon Animation Studios
-
Supervise overseas asset creation for CG environments and props on Shimmer and Shine
-
Manage, support, and supervise all aspects of asset creation which include modelling and texturing
-
Collaborate with the art director, VFX supervisor, and production to ensure every asset is of high quality according to creative and technical notes and delivered on schedule
-
Create set layout and animation tests for reference for overseas studio
-
Participate in design and storyboard meetings and provide feedback for feasibility of assets
Lead Environment Artist (February 2014 – August 2015)
Nickelodeon Animation Studios
-
Lead a team of in-house artists and overseas studios to create high quality environments on an Emmy nominated preschool show, Wallykazam
-
Supervise internal asset creation for CG environments and props
-
Assist in the training of in-house artists and overseas studios for aesthetics and pipeline process
-
Noting assets for overseas to model or rig props and environments to meet show requirements
-
Modeling, UV layout, and rigging
-
Collaborate with Supervising Producer, Art Director, CG Supervising Director, VFX Artist, and CG Asset Team to create high quality CG environments
-
Work with production teams to manage resources, schedules, and deadlines
-
Troubleshoot when environments are not working properly
-
Participate in design and storyboard meetings and provide feedback for feasibility of assets
Generalist (May 2012- February 2014)
Nickelodeon Animation Studios
-
Modeling, UV layout, and rigging assets as part of a CG hub called the core team
-
Work on several shows, which included CG and hybrids of 2D and CG: Legend of KORRA, Breadwinners, Tuff Puppy, and internal shorts
-
Work closely with supervisors to obtain the right aesthetic for each distinctive show
Environment Artist (May 2011-May 2012)
Nickelodeon Animation Studios
-
Review overseas assets and make adjustments as needed for the show Robot and Monster
-
Create layouts for environments to work with studio pipeline
-
Rigging environments
-
UV assets and organize UV shells for texture artist
Asset Finaler (October 2008- May 2011)
Nickelodeon Animation Studios
-
Finalize assets before entering the animation pipeline
-
Check all assets for consistency of naming conventions, node hierarchies, file directory hierarchy, and a QC pass on all rigged items
-
Export “Shaders” from texture files and integrated them into final rigged assets
-
Assist the CG Supervisor and Texture Supervisor with daily tasks
-
Troubleshoot assets to identify problems with files
-
Render all props and environments to look for discrepancies
Animator and Final Layout Artist for Game Cinematic (May 2008-August 2008)
Technicolor Interactive Studios
-
Responsible for in-game realistic animation in Maya and XSI
-
Clean motion capture and final layout using MotionBuilder
Quality Assurance Game Tester (February 2008-May 2008)
Disney Interactive Studios
-
Responsible for testing new titles in PS2 console
-
Identify and report defects to affecting game-play
EDUCATION
Bachelor of Arts in Art, Character Animation Concentration
California State University, Northridge (May, 2006)
TECHNICAL
SKILLS
Maya SpeedTree Blender
ZBrush Adobe Photoshop
ShotGrid Adobe After Effects
PC MAC
REFERENCES
Ian Murray
Line Producer
Work: 818-736-3356
Cell: 310-463-4899
Ryan Munk
CG Supervisor
Work: (818) 695-2318
Cell: +1(480) 560-8085
Brent Hutchins
Line Producer
Work: +1 (818) 695-3447
Cell: +1(480) 560-8085
Kristin Risinger
Line Producer
kristin.risinger@dreamworks.com
Work: +1 (818) 695-3447
Cell: +1(818) 588-9979
© 2035 by ARTISTS COOPERATIVE. Powered and secured by Wix