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Resume

Cell: (818) 438-8321 
Email: jimmy.elrobles@gmail.com
Website: www.jimmyrobles818.com

 

OBJECTIVE​

WORK EXPERIENCE​

To provide my experience, creative, and artistic abilities in a fast-paced environment with potential to learn and grow.                                                                                                                                                                  

 

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3D Artist (February 2024 - Present)

MGA Entertainment Inc

  • Modeling logo for upcoming live action show

  • Modeling weapons for main characters

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Lead Environment Artist (February 2019 – April 2023)

DreamWorks Animation Television Studio

  • Building initial assets to set quality standards for the show

  • Review and note environments and set elements for overseas to model, UV, and rig

  • Collaborate with supervisors and other leads to develop pipeline and processes

  • Provide CG HUB team and supervisor feedback on day-to-day tasks

  • Troubleshoot and provide feedback on how to address issues

  • Ensure high quality asset work within the pipeline and schedule

  • Worked on the following television series: Kung Fu Panda Dragon Knights, Jurassic Park: Camp Cretaceous and an unreleased project.

Asset Supervisor (August 2015 – February 2019)

Nickelodeon Animation Studios

  •  Supervise overseas asset creation for CG environments and props on Shimmer and Shine

  •  Manage, support, and supervise all aspects of asset creation which include modelling and texturing

  •  Collaborate with the art director, VFX supervisor, and production to ensure every asset is of high quality     according to creative and technical notes and delivered on schedule

  • Create set layout and animation tests for reference for overseas studio

  • Participate in design and storyboard meetings and provide feedback for feasibility of assets

Lead Environment Artist (February 2014 – August 2015)

Nickelodeon Animation Studios

  • Lead a team of in-house artists and overseas studios to create high quality environments on an Emmy nominated preschool show, Wallykazam

  • Supervise internal asset creation for CG environments and props

  • Assist in the training of in-house artists and overseas studios for aesthetics and pipeline process

  • Noting assets for overseas to model or rig props and environments to meet show requirements   

  • Modeling, UV layout, and rigging

  • Collaborate with Supervising Producer, Art Director, CG Supervising Director, VFX Artist, and CG Asset Team to create high quality CG environments

  • Work with production teams to manage resources, schedules, and deadlines

  • Troubleshoot when environments are not working properly

  • Participate in design and storyboard meetings and provide feedback for feasibility of assets

Generalist (May 2012- February 2014)

Nickelodeon Animation Studios

  • Modeling, UV layout, and rigging assets as part of a CG hub called the core team 

  • Work on several shows, which included CG and hybrids of 2D and CG: Legend of KORRA, Breadwinners, Tuff Puppy, and internal shorts

  • Work closely with supervisors to obtain the right aesthetic for each distinctive show

Environment Artist (May 2011-May 2012)

Nickelodeon Animation Studios

  • Review overseas assets and make adjustments as needed for the show Robot and Monster

  • Create layouts for environments to work with studio pipeline

  • Rigging environments

  • UV assets and organize UV shells for texture artist

Asset Finaler (October 2008- May 2011)

Nickelodeon Animation Studios

  • Finalize assets before entering the animation pipeline

  • Check all assets for consistency of naming conventions, node hierarchies, file directory hierarchy, and a QC pass on all rigged items

  • Export “Shaders” from texture files and integrated them into final rigged assets

  • Assist the CG Supervisor and Texture Supervisor with daily tasks

  • Troubleshoot assets to identify problems with files

  • Render all props and environments to look for discrepancies

Animator and Final Layout Artist for Game Cinematic (May 2008-August 2008)

Technicolor Interactive Studios

  • Responsible for in-game realistic animation in Maya and XSI

  • Clean motion capture and final layout using MotionBuilder

Quality Assurance Game Tester (February 2008-May 2008)

Disney Interactive Studios

  • Responsible for testing new titles in PS2 console 

  • Identify and report defects to affecting game-play 

EDUCATION               

 

Bachelor of Arts in Art, Character Animation Concentration 

California State University, Northridge (May, 2006)

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TECHNICAL                                       

SKILLS                                                                   

Maya             SpeedTree                   Blender

ZBrush           Adobe Photoshop 

ShotGrid       Adobe After Effects 

PC                  MAC   

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REFERENCES                                                 

 

Ian Murray

Line Producer

Ian.Murray@nick.com

Work: 818-736-3356

Cell: 310-463-4899

 

Ryan Munk

CG Supervisor

ryan.munk@dreamworks.com

Work: (818) 695-2318

Cell: +1(480) 560-8085

 

Brent Hutchins

Line Producer

brent.hutchins@dreamworks.com

Work: +1 (818) 695-3447  

Cell: +1(480) 560-8085

 

Kristin Risinger

Line Producer

kristin.risinger@dreamworks.com

Work: +1 (818) 695-3447  

Cell: +1(818) 588-9979

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